﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace MyGame
{
    public class GameOption
    {
        // game screen horizontal resolution
        public static int ScreenWidth = 1280;
        // game screen vertical resolution
        public static int ScreenHeight = 720;


        // timeout before you respawn after a kill
        public static float DeathTimeout = 3.0f;

        // offset for camera in 1st person mode
        public static Vector3    CameraViewOffset              = new Vector3(0, -10, 0);
        // offset for camera in 3rd person mode
        public static Vector3    CameraOffset                  = new Vector3(0, 50, 125);
        // offset for camera target in 3rd person mode
        public static Vector3    CameraTargetOffset            = new Vector3(0, 0, -50);
        // stiffness for camera in 3rd person mode
        public static float      CameraStiffness               = 3000;
        // damping for camera in 3rd person mode
        public static float      CameraDamping                 = 600;
        // mass for camera in 3rd person mode
        public static float CameraMass                          = 50;     

    }
}
